diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-04-02 21:20:47 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-03 11:20:47 +1100 |
commit | e93ca84b14cc325364f1ccc45a6e8622978e959d (patch) | |
tree | 8e32b23e94e529ccf91b8e7d7613ce003d16e841 /Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs | |
parent | 2365ddfc363e76ac1ac9d2e32ef9b36b85463431 (diff) |
Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader
* Some nits
* Alignment
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs index 25b09636..97ff3ca9 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs @@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public VariableType VarType { get; set; } - public InterpolationQualifier Interpolation { get; } - public int Value { get; } public int CbufSlot { get; } @@ -29,8 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public AstOperand(Operand operand) : this() { - Type = operand.Type; - Interpolation = operand.Interpolation; + Type = operand.Type; if (Type == OperandType.ConstantBuffer) { |