From e93ca84b14cc325364f1ccc45a6e8622978e959d Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Thu, 2 Apr 2020 21:20:47 -0300
Subject: Better IPA shader instruction implementation (#1082)

* Fix varying interpolation on fragment shader

* Some nits

* Alignment
---
 Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs | 5 +----
 1 file changed, 1 insertion(+), 4 deletions(-)

(limited to 'Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs')

diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs
index 25b09636..97ff3ca9 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs
@@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
         public VariableType VarType { get; set; }
 
-        public InterpolationQualifier Interpolation { get; }
-
         public int Value { get; }
 
         public int CbufSlot   { get; }
@@ -29,8 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
         public AstOperand(Operand operand) : this()
         {
-            Type          = operand.Type;
-            Interpolation = operand.Interpolation;
+            Type = operand.Type;
 
             if (Type == OperandType.ConstantBuffer)
             {
-- 
cgit v1.2.3-70-g09d2