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authorgdkchan <gab.dark.100@gmail.com>2022-02-16 19:15:39 -0300
committerGitHub <noreply@github.com>2022-02-16 23:15:39 +0100
commit3bd357045f7581ee10d6c86ed8049bcebe35eda0 (patch)
treeaa2d243843f2d31d3afa690f26352713ddac4349 /Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
parentab5d77c0c4925955180dc51e9f289187ce6f2901 (diff)
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)1.1.31
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
Diffstat (limited to 'Ryujinx.Graphics.Shader/ShaderProgramInfo.cs')
-rw-r--r--Ryujinx.Graphics.Shader/ShaderProgramInfo.cs21
1 files changed, 12 insertions, 9 deletions
diff --git a/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs b/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
index a9ce486b..d1c1b945 100644
--- a/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
+++ b/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
@@ -5,32 +5,35 @@ namespace Ryujinx.Graphics.Shader
{
public class ShaderProgramInfo
{
- public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
- public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
+ public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
+ public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
- public ReadOnlyCollection<TextureDescriptor> Images { get; }
+ public ReadOnlyCollection<TextureDescriptor> Images { get; }
public bool UsesInstanceId { get; }
public bool UsesRtLayer { get; }
public byte ClipDistancesWritten { get; }
+ public int FragmentOutputMap { get; }
public ShaderProgramInfo(
- BufferDescriptor[] cBuffers,
- BufferDescriptor[] sBuffers,
+ BufferDescriptor[] cBuffers,
+ BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,
TextureDescriptor[] images,
- bool usesInstanceId,
- bool usesRtLayer,
- byte clipDistancesWritten)
+ bool usesInstanceId,
+ bool usesRtLayer,
+ byte clipDistancesWritten,
+ int fragmentOutputMap)
{
CBuffers = Array.AsReadOnly(cBuffers);
SBuffers = Array.AsReadOnly(sBuffers);
Textures = Array.AsReadOnly(textures);
- Images = Array.AsReadOnly(images);
+ Images = Array.AsReadOnly(images);
UsesInstanceId = usesInstanceId;
UsesRtLayer = usesRtLayer;
ClipDistancesWritten = clipDistancesWritten;
+ FragmentOutputMap = fragmentOutputMap;
}
}
} \ No newline at end of file