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authorgdkchan <gab.dark.100@gmail.com>2022-04-08 07:42:39 -0300
committerGitHub <noreply@github.com>2022-04-08 12:42:39 +0200
commite44a43c7e1ee0b25ef93a9419dbd6ac2eb7665b5 (patch)
treed0587a15710c0d7a525117c22304e717b7fea2ec /Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs
parent3139a85a2b8e83aa6babfbc683bd46ca1d75e448 (diff)
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)1.1.99
* Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling * Shader cache version bump * Fix typo
Diffstat (limited to 'Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs
index 3fbd0aeb..879075ba 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs
@@ -73,6 +73,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
};
}
+ public static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
+ {
+ return type switch
+ {
+ VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
+ VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
+ VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
+ VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
+ VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
+ VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
+ VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
+ VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
+ VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
+ VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
+ VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
+ VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
+ _ => src
+ };
+ }
+
public static void SetZnFlags(EmitterContext context, Operand dest, bool setCC, bool extended = false)
{
if (!setCC)
@@ -118,6 +138,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
+ public static (Operand, Operand) NegateLong(EmitterContext context, Operand low, Operand high)
+ {
+ low = context.BitwiseNot(low);
+ high = context.BitwiseNot(high);
+ low = AddWithCarry(context, low, Const(1), out Operand carryOut);
+ high = context.IAdd(high, carryOut);
+ return (low, high);
+ }
+
public static Operand AddWithCarry(EmitterContext context, Operand lhs, Operand rhs, out Operand carryOut)
{
Operand result = context.IAdd(lhs, rhs);