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author | gdkchan <gab.dark.100@gmail.com> | 2023-04-05 00:25:19 -0300 |
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committer | GitHub <noreply@github.com> | 2023-04-05 05:25:19 +0200 |
commit | c532118d94dea0bbafff7b92000c1a25cd4e021d (patch) | |
tree | e381eb2b7ca638d6c550eae8557da11325d5ba44 /Ryujinx.Graphics.Shader/IGpuAccessor.cs | |
parent | 52d6f2e656c21c3e6693df93a3f09cd2e6a4e40e (diff) |
Use index fragment shader output when dual source blend is enabled (#4404)1.1.696
* Use index fragment shader output when dual source blend is enabled
* Shader cache version bump
* Actually set DualSourceBlendEnabled to true
* Fix XML doc
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Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/IGpuAccessor.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs index f364437c..ba5f2a92 100644 --- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -206,6 +206,15 @@ namespace Ryujinx.Graphics.Shader } /// <summary> + /// Queries dual source blend state. + /// </summary> + /// <returns>True if blending is enabled with a dual source blend equation, false otherwise</returns> + bool QueryDualSourceBlendEnable() + { + return false; + } + + /// <summary> /// Queries host about the presence of the FrontFacing built-in variable bug. /// </summary> /// <returns>True if the bug is present on the host device used, false otherwise</returns> |