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authorgdkchan <gab.dark.100@gmail.com>2022-12-04 15:36:03 -0300
committerGitHub <noreply@github.com>2022-12-04 15:36:03 -0300
commit17a1cab5d29787f3b41f40a69b530dae4e3cb25f (patch)
tree25f72e40e08c851b80dea2ee2e184ddb3ba1d479 /Ryujinx.Graphics.Shader/IGpuAccessor.cs
parent73aed239c356c4c573819eb6ee1e2d414d2d5579 (diff)
Allow SNorm buffer texture formats on Vulkan (#3957)1.1.421
* Allow SNorm buffer texture formats on Vulkan * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Shader/IGpuAccessor.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index cc690eed..337bd314 100644
--- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -286,6 +286,15 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
+ /// Queries host GPU support for signed normalized buffer texture formats.
+ /// </summary>
+ /// <returns>True if the GPU and driver supports the formats, false otherwise</returns>
+ bool QueryHostSupportsSnormBufferTextureFormat()
+ {
+ return true;
+ }
+
+ /// <summary>
/// Queries host GPU texture shadow LOD support.
/// </summary>
/// <returns>True if the GPU and driver supports texture shadow LOD, false otherwise</returns>