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author | gdkchan <gab.dark.100@gmail.com> | 2022-07-02 15:03:35 -0300 |
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committer | GitHub <noreply@github.com> | 2022-07-02 15:03:35 -0300 |
commit | 5afd521c5a75da956448df76e415528316ee8a8d (patch) | |
tree | 17b069087f83301289f1b0de2d7087690f39d5cd /Ryujinx.Graphics.Shader/IGpuAccessor.cs | |
parent | 0c66d71fe8e1f096a940571b644eca9b5896931d (diff) |
Bindless elimination for constant sampler handle (#3424)1.1.161
* Bindless elimination for constant sampler handle
* Shader cache version bump
* Update TextureHandle.ReadPackedId for new bindless elimination
Diffstat (limited to 'Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/IGpuAccessor.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs index 180fc187..42f210a5 100644 --- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -237,7 +237,7 @@ namespace Ryujinx.Graphics.Shader /// <returns>True if the coordinates are normalized, false otherwise</returns> bool QueryTextureCoordNormalized(int handle, int cbufSlot = -1) { - return false; + return true; } /// <summary> |