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authorgdkchan <gab.dark.100@gmail.com>2021-08-11 17:27:00 -0300
committerGitHub <noreply@github.com>2021-08-11 22:27:00 +0200
commited754af8d5046d2fd7218c742521e38ab17cbcfe (patch)
treed47eda40349a7b4b3fc34d9db9ddeea8f2d0676a /Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs
parent10d649e6d3ad3e4af32d2b41e718bb0a2924da67 (diff)
Make sure attributes used on subsequent shader stages are initialized (#2538)
Diffstat (limited to 'Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs
index 1457b602..f9119665 100644
--- a/Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs
@@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
- class OpCodeAttribute : OpCodeAluReg
+ class OpCodeAttribute : OpCodeAluReg, IOpCodeAttribute
{
public int AttributeOffset { get; }
public int Count { get; }