diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-11-17 17:47:41 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-17 18:47:41 +0100 |
commit | 33a4d7d1badbebd2dc05114ef17c85678baed843 (patch) | |
tree | dbf7fd4adb24d59a5adceca6c0cc36099064f917 /Ryujinx.Graphics.Shader/Constants.cs | |
parent | 391e08dd27661b72674f91450ac00d1363938251 (diff) |
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355
* Eliminate CB0 accesses
Still some work to do, decouple from hle?
* Forgot the important part somehow
* Fix and improve alignment test
* Address Feedback
* Remove some complexity when checking storage buffer alignment
* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/Constants.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Constants.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Constants.cs b/Ryujinx.Graphics.Shader/Constants.cs index 7f1445ed..c6f9ef49 100644 --- a/Ryujinx.Graphics.Shader/Constants.cs +++ b/Ryujinx.Graphics.Shader/Constants.cs @@ -10,5 +10,7 @@ namespace Ryujinx.Graphics.Shader public const int NvnBaseVertexByteOffset = 0x640; public const int NvnBaseInstanceByteOffset = 0x644; public const int NvnDrawIndexByteOffset = 0x648; + + public const int StorageAlignment = 16; } }
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