diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-03-04 10:43:08 -0300 |
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committer | GitHub <noreply@github.com> | 2023-03-04 14:43:08 +0100 |
commit | 4f3af839be4134ed63dbd705758714bd0fbba9ef (patch) | |
tree | 4c9c0095a4c8efdef540d898ac9e3f143f7b734c /Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs | |
parent | 155736c9863ed90c3ffa177266f67a0bdaa63fd1 (diff) |
Minor code formatting (#4498)1.1.649
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs index 04c3be1b..3ccfd7f5 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs @@ -1,7 +1,7 @@ -using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; -using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; -using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; +using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; using FuncQuaternaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; +using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; +using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { |