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authorgdkchan <gab.dark.100@gmail.com>2023-04-25 19:51:07 -0300
committerGitHub <noreply@github.com>2023-04-25 19:51:07 -0300
commit9f12e50a546b15533778ed0d8290202af91c10a2 (patch)
treef0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs
parent097562bc6c227c42f803ce1078fcb4adf06cd20c (diff)
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs
index 8503771c..f6c218c6 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs
@@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var vectorFloat = context.ConvertSToF(vector2Type, vector);
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scaleNegated);
- var fragCoordPointer = context.Inputs[AttributeConsts.PositionX];
+ var fragCoordPointer = context.Inputs[new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord)];
var fragCoord = context.Load(context.TypeVector(context.TypeFP32(), 4), fragCoordPointer);
var fragCoordXY = context.VectorShuffle(vector2Type, fragCoord, fragCoord, 0, 1);