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authorgdkchan <gab.dark.100@gmail.com>2023-04-24 03:34:38 -0300
committerGitHub <noreply@github.com>2023-04-24 08:34:38 +0200
commit4dd77316f722f6b429063784b56ddced7883ea1d (patch)
treec2dcb3142e8fd35367d313318b2467e46b284b5c /Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
parent3f98369a17a313c32e1a00cb9b81c6695ac76f27 (diff)
Use vector transform feedback outputs with fragment shaders (#4708)1.1.730
* Use vector transform feedback outputs with fragment shaders * Shader cache version bump * Fix missing outputs when vector transform feedback outputs are used
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
index df42a13c..fdca5e89 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
@@ -673,7 +673,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
int components = 1;
var type = attrInfo.Type & AggregateType.ElementTypeMask;
- if (context.Config.LastInPipeline && isOutAttr)
+ if (isOutAttr)
{
components = context.Info.GetTransformFeedbackOutputComponents(attr);