diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
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committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs | |
parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) |
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index fafb917d..54b00708 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -743,6 +743,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv AttributeConsts.BaseVertex => BuiltIn.BaseVertex, AttributeConsts.InstanceIndex => BuiltIn.InstanceIndex, AttributeConsts.VertexIndex => BuiltIn.VertexIndex, + AttributeConsts.DrawIndex => BuiltIn.DrawIndex, AttributeConsts.FrontFacing => BuiltIn.FrontFacing, AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth, AttributeConsts.ThreadKill => BuiltIn.HelperInvocation, |