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author | gdkchan <gab.dark.100@gmail.com> | 2022-04-08 07:42:39 -0300 |
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committer | GitHub <noreply@github.com> | 2022-04-08 12:42:39 +0200 |
commit | e44a43c7e1ee0b25ef93a9419dbd6ac2eb7665b5 (patch) | |
tree | d0587a15710c0d7a525117c22304e717b7fea2ec /Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | |
parent | 3139a85a2b8e83aa6babfbc683bd46ca1d75e448 (diff) |
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)1.1.99
* Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling
* Shader cache version bump
* Fix typo
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index b1bd8188..2d6607ad 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -250,9 +250,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl : "gl_SubgroupInvocationID"; } - // TODO: There must be a better way to handle this... if (config.Stage == ShaderStage.Fragment) { + // TODO: There must be a better way to handle this... switch (value) { case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])"; |