diff options
author | Emmanuel Hansen <emmausssss@gmail.com> | 2022-05-15 11:30:15 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-15 13:30:15 +0200 |
commit | deb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch) | |
tree | e60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx.Graphics.OpenGL/Window.cs | |
parent | 9ba73ffbe5f78c0403cf102b95768f388da05122 (diff) |
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1
* remove vulkan ui backend
* move ui common files to ui common project
* get name for oading screen from device
* rebase.
* review 1
* review 1.1
* review
* cleanup
* addressed review
* use cancellation token
* review
* review
* rebased
* cancel library loading when closing window
* remove star image, use fonticon instead
* delete render control frame buffer when game ends. change position of fav star
* addressed @Thog review
* ensure the right ui is downloaded in updates
* fix crash when showing not supported dialog during controller request
* add prefix to artifact names
* Auto-format Avalonia project
* Fix input
* Fix build, simplify app disposal
* remove nv stutter thread
* addressed review
* add missing change
* maintain window size if new size is zero length
* add game, handheld, docked to local
* reverse scale main window
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update italian json
* Update it_IT.json
* let render timer poll with no wait
* remove unused code
* more unused code
* enabled tiered compilation and trimming
* check if window event is not closed before signaling
* fix atmospher case
* locale fix
* locale fix
* remove explicit tiered compilation declarations
* Remove ) it_IT.json
* Remove ) de_DE.json
* Update it_IT.json
* Update pt_BR locale with latest strings
* Remove ')'
* add more strings to locale
* update locale
* remove extra slash
* remove extra slash
* set firmware version to 0 if key's not found
* fix
* revert timer changes
* lock on object instead
* Update it_IT.json
* remove unused method
* add load screen text to locale
* drop swap event
* Update de_DE.json
* Update de_DE.json
* do null check when stopping emulator
* Update de_DE.json
* Create tr_TR.json
* Add tr_TR
* Add tr_TR + Turkish
* Update it_IT.json
* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* addressed review
* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use avalonia's inbuilt renderer on linux
* removed whitespace
* workaround for queue render crash with vsync off
* drop custom backend
* format files
* fix not closing issue
* remove warnings
* rebase
* update avalonia library
* Reposition the Text and Button on About Page
* Assign build version
* Remove appveyor text
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Window.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Window.cs | 81 |
1 files changed, 67 insertions, 14 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Window.cs b/Ryujinx.Graphics.OpenGL/Window.cs index f7f75f4e..ae74558e 100644 --- a/Ryujinx.Graphics.OpenGL/Window.cs +++ b/Ryujinx.Graphics.OpenGL/Window.cs @@ -1,5 +1,6 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.OpenGL.Helper; using Ryujinx.Graphics.OpenGL.Image; using System; @@ -7,12 +8,16 @@ namespace Ryujinx.Graphics.OpenGL { class Window : IWindow, IDisposable { + private const int TextureCount = 3; private readonly Renderer _renderer; private int _width; private int _height; - + private bool _sizeChanged; private int _copyFramebufferHandle; + private int _stagingFrameBuffer; + private int[] _stagingTextures; + private int _currentTexture; internal BackgroundContextWorker BackgroundContext { get; private set; } @@ -21,13 +26,31 @@ namespace Ryujinx.Graphics.OpenGL public Window(Renderer renderer) { _renderer = renderer; + _stagingTextures = new int[TextureCount]; } - public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) + public void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback) { GL.Disable(EnableCap.FramebufferSrgb); - CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback); + if (_sizeChanged) + { + if (_stagingFrameBuffer != 0) + { + GL.DeleteTextures(_stagingTextures.Length, _stagingTextures); + GL.DeleteFramebuffer(_stagingFrameBuffer); + } + + CreateStagingFramebuffer(); + _sizeChanged = false; + } + + (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers(); + + CopyTextureToFrameBufferRGB(_stagingFrameBuffer, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback); + + GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle); + GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle); GL.Enable(EnableCap.FramebufferSrgb); @@ -35,19 +58,41 @@ namespace Ryujinx.Graphics.OpenGL GL.PixelStore(PixelStoreParameter.UnpackAlignment, 4); } + private void CreateStagingFramebuffer() + { + _stagingFrameBuffer = GL.GenFramebuffer(); + GL.GenTextures(_stagingTextures.Length, _stagingTextures); + + GL.BindFramebuffer(FramebufferTarget.Framebuffer, _stagingFrameBuffer); + + foreach (var stagingTexture in _stagingTextures) + { + GL.BindTexture(TextureTarget.Texture2D, stagingTexture); + GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, _width, _height, 0, PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero); + + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest); + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest); + GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, stagingTexture, 0); + } + + GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0); + GL.BindTexture(TextureTarget.Texture2D, 0); + } + public void SetSize(int width, int height) { - _width = width; + _width = width; _height = height; + _sizeChanged = true; } - private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback) + private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action<object> swapBuffersCallback) { - (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers(); - GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer); + GL.FramebufferTexture2D(FramebufferTarget.DrawFramebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, _stagingTextures[_currentTexture], 0); + TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view; GL.FramebufferTexture( @@ -96,13 +141,13 @@ namespace Ryujinx.Graphics.OpenGL srcY1 = (int)Math.Ceiling(srcY1 * scale); } - float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY)); - float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX)); + float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY)); + float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX)); - int dstWidth = (int)(_width * ratioX); + int dstWidth = (int)(_width * ratioX); int dstHeight = (int)(_height * ratioY); - int dstPaddingX = (_width - dstWidth) / 2; + int dstPaddingX = (_width - dstWidth) / 2; int dstPaddingY = (_height - dstHeight) / 2; int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX; @@ -145,10 +190,10 @@ namespace Ryujinx.Graphics.OpenGL GL.Viewport(0, 0, _width, _height); GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer); - swapBuffersCallback(); + GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _stagingFrameBuffer); - GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle); - GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle); + swapBuffersCallback((object)_stagingTextures[_currentTexture]); + _currentTexture = ++_currentTexture % _stagingTextures.Length; ((Pipeline)_renderer.Pipeline).RestoreClipControl(); ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable(); @@ -200,6 +245,14 @@ namespace Ryujinx.Graphics.OpenGL _copyFramebufferHandle = 0; } + + if (_stagingFrameBuffer != 0) + { + GL.DeleteTextures(_stagingTextures.Length, _stagingTextures); + GL.DeleteFramebuffer(_stagingFrameBuffer); + _stagingFrameBuffer = 0; + _stagingTextures = null; + } } } } |