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authorEmmanuel Hansen <emmausssss@gmail.com>2022-05-15 11:30:15 +0000
committerGitHub <noreply@github.com>2022-05-15 13:30:15 +0200
commitdeb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch)
treee60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx.Graphics.OpenGL/Window.cs
parent9ba73ffbe5f78c0403cf102b95768f388da05122 (diff)
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Window.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Window.cs81
1 files changed, 67 insertions, 14 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Window.cs b/Ryujinx.Graphics.OpenGL/Window.cs
index f7f75f4e..ae74558e 100644
--- a/Ryujinx.Graphics.OpenGL/Window.cs
+++ b/Ryujinx.Graphics.OpenGL/Window.cs
@@ -1,5 +1,6 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.OpenGL.Helper;
using Ryujinx.Graphics.OpenGL.Image;
using System;
@@ -7,12 +8,16 @@ namespace Ryujinx.Graphics.OpenGL
{
class Window : IWindow, IDisposable
{
+ private const int TextureCount = 3;
private readonly Renderer _renderer;
private int _width;
private int _height;
-
+ private bool _sizeChanged;
private int _copyFramebufferHandle;
+ private int _stagingFrameBuffer;
+ private int[] _stagingTextures;
+ private int _currentTexture;
internal BackgroundContextWorker BackgroundContext { get; private set; }
@@ -21,13 +26,31 @@ namespace Ryujinx.Graphics.OpenGL
public Window(Renderer renderer)
{
_renderer = renderer;
+ _stagingTextures = new int[TextureCount];
}
- public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
+ public void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback)
{
GL.Disable(EnableCap.FramebufferSrgb);
- CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback);
+ if (_sizeChanged)
+ {
+ if (_stagingFrameBuffer != 0)
+ {
+ GL.DeleteTextures(_stagingTextures.Length, _stagingTextures);
+ GL.DeleteFramebuffer(_stagingFrameBuffer);
+ }
+
+ CreateStagingFramebuffer();
+ _sizeChanged = false;
+ }
+
+ (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
+
+ CopyTextureToFrameBufferRGB(_stagingFrameBuffer, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback);
+
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
GL.Enable(EnableCap.FramebufferSrgb);
@@ -35,19 +58,41 @@ namespace Ryujinx.Graphics.OpenGL
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 4);
}
+ private void CreateStagingFramebuffer()
+ {
+ _stagingFrameBuffer = GL.GenFramebuffer();
+ GL.GenTextures(_stagingTextures.Length, _stagingTextures);
+
+ GL.BindFramebuffer(FramebufferTarget.Framebuffer, _stagingFrameBuffer);
+
+ foreach (var stagingTexture in _stagingTextures)
+ {
+ GL.BindTexture(TextureTarget.Texture2D, stagingTexture);
+ GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, _width, _height, 0, PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
+
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
+ GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, stagingTexture, 0);
+ }
+
+ GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
+ }
+
public void SetSize(int width, int height)
{
- _width = width;
+ _width = width;
_height = height;
+ _sizeChanged = true;
}
- private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback)
+ private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action<object> swapBuffersCallback)
{
- (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
-
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
+ GL.FramebufferTexture2D(FramebufferTarget.DrawFramebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, _stagingTextures[_currentTexture], 0);
+
TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
GL.FramebufferTexture(
@@ -96,13 +141,13 @@ namespace Ryujinx.Graphics.OpenGL
srcY1 = (int)Math.Ceiling(srcY1 * scale);
}
- float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
- float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
+ float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
+ float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
- int dstWidth = (int)(_width * ratioX);
+ int dstWidth = (int)(_width * ratioX);
int dstHeight = (int)(_height * ratioY);
- int dstPaddingX = (_width - dstWidth) / 2;
+ int dstPaddingX = (_width - dstWidth) / 2;
int dstPaddingY = (_height - dstHeight) / 2;
int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
@@ -145,10 +190,10 @@ namespace Ryujinx.Graphics.OpenGL
GL.Viewport(0, 0, _width, _height);
GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer);
- swapBuffersCallback();
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _stagingFrameBuffer);
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
+ swapBuffersCallback((object)_stagingTextures[_currentTexture]);
+ _currentTexture = ++_currentTexture % _stagingTextures.Length;
((Pipeline)_renderer.Pipeline).RestoreClipControl();
((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
@@ -200,6 +245,14 @@ namespace Ryujinx.Graphics.OpenGL
_copyFramebufferHandle = 0;
}
+
+ if (_stagingFrameBuffer != 0)
+ {
+ GL.DeleteTextures(_stagingTextures.Length, _stagingTextures);
+ GL.DeleteFramebuffer(_stagingFrameBuffer);
+ _stagingFrameBuffer = 0;
+ _stagingTextures = null;
+ }
}
}
}