diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-02-16 19:15:39 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-02-16 23:15:39 +0100 |
commit | 3bd357045f7581ee10d6c86ed8049bcebe35eda0 (patch) | |
tree | aa2d243843f2d31d3afa690f26352713ddac4349 /Ryujinx.Graphics.OpenGL/Shader.cs | |
parent | ab5d77c0c4925955180dc51e9f289187ce6f2901 (diff) |
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)1.1.31
* Do not allow render targets not explicitly written by the fragment shader to be modified
* Shader cache version bump
* Remove blank lines
* Avoid redundant color mask updates
* HostShaderCacheEntry can be null
* Avoid more redundant glColorMask calls
* nit: Mask -> Masks
* Fix currentComponentMask
* More efficient way to update _currentComponentMasks
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Shader.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Shader.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Shader.cs b/Ryujinx.Graphics.OpenGL/Shader.cs index 1df07ee4..8374fa62 100644 --- a/Ryujinx.Graphics.OpenGL/Shader.cs +++ b/Ryujinx.Graphics.OpenGL/Shader.cs @@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.OpenGL class Shader : IShader { public int Handle { get; private set; } + public bool IsFragment { get; } public Shader(ShaderStage stage, string code) { @@ -22,6 +23,7 @@ namespace Ryujinx.Graphics.OpenGL }; Handle = GL.CreateShader(type); + IsFragment = stage == ShaderStage.Fragment; GL.ShaderSource(Handle, code); GL.CompileShader(Handle); |