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authorgdkchan <gab.dark.100@gmail.com>2019-12-28 20:45:33 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commitaf8498d6790ba83f1cf87eccf5f272f2ccbeb169 (patch)
treef4bbd0c418a056211f5077646100bedeb5e8fc13 /Ryujinx.Graphics.OpenGL/Program.cs
parentd1ab9fb42c2fd9f018d4410ca619cd66294eafc9 (diff)
Add basic error logging to the GPU
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Program.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Program.cs9
1 files changed, 4 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs
index 820910a9..be1cc7de 100644
--- a/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/Ryujinx.Graphics.OpenGL/Program.cs
@@ -1,6 +1,7 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
-using OpenTK.Graphics.OpenGL;
namespace Ryujinx.Graphics.OpenGL
{
@@ -190,13 +191,11 @@ namespace Ryujinx.Graphics.OpenGL
private void CheckProgramLink()
{
- int status = 0;
-
- GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out status);
+ GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out int status);
if (status == 0)
{
- // throw new System.Exception(GL.GetProgramInfoLog(Handle));
+ Logger.PrintError(LogClass.Gpu, $"Shader linking failed: {GL.GetProgramInfoLog(Handle)}");
}
else
{