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author | mpnico <mpnico@gmail.com> | 2021-08-05 00:39:40 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-05 00:39:40 +0200 |
commit | 70f79e689bc947313aab11c41e59928ce43be517 (patch) | |
tree | db4aecd13e2895c650a6cf2cd84966ab06b44648 /Ryujinx.Graphics.OpenGL/Program.cs | |
parent | 46ffc81d90bd3a8f2d24c2997166d22f12ecbbb6 (diff) |
Implement vibrations (#2468)
* First working vibration implementation
* Fix Infinite Rumble in SDL2Mouse
* Stop ignoring one vibValues every 2
* Remove RumbleInfinity as suggested
* Reworked all the vibration handle / calculation
* Revert HidVibrationDevicePosition changes
* Add UI to enable and tune rumble
* Remove some stub logs
* Add PlayerIndex in rumble debug log
* Fix all requested changes
* Implements hid::GetVibrationDeviceInfo
* Better implements HidVibrationValue.Equals/GetHashCode
* Added requested changes from code review
* Last fixes from review
* Update configuration file version for rebase
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Program.cs')
0 files changed, 0 insertions, 0 deletions