diff options
author | gdkchan <gab.dark.100@gmail.com> | 2021-08-11 16:33:43 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-11 21:33:43 +0200 |
commit | 0f6ec446ea3be41b1c22aa5c3870bd7a6c595d1f (patch) | |
tree | e441560dbdd560e9a020bb4b7606d3cd0698da02 /Ryujinx.Graphics.OpenGL/Program.cs | |
parent | b5b7e23fc41e7045f9e803d6926e98ec7d049f0c (diff) |
Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block
* Setting the data again on program change is no longer needed
* Optimize and resolve some warnings
* Avoid redundant support buffer updates
* Some optimizations to BindBuffers (now inlined)
* Unify render scale arrays
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Program.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Program.cs | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs index decc75b1..785f2f00 100644 --- a/Ryujinx.Graphics.OpenGL/Program.cs +++ b/Ryujinx.Graphics.OpenGL/Program.cs @@ -13,10 +13,6 @@ namespace Ryujinx.Graphics.OpenGL { public int Handle { get; private set; } - public int FragmentIsBgraUniform { get; private set; } - public int FragmentRenderScaleUniform { get; private set; } - public int ComputeRenderScaleUniform { get; private set; } - public bool IsLinked { get @@ -30,7 +26,6 @@ namespace Ryujinx.Graphics.OpenGL } } - private bool _initialized; private ProgramLinkStatus _status = ProgramLinkStatus.Incomplete; private IShader[] _shaders; @@ -117,15 +112,6 @@ namespace Ryujinx.Graphics.OpenGL public void Bind() { - if (!_initialized) - { - FragmentIsBgraUniform = GL.GetUniformLocation(Handle, "is_bgra"); - FragmentRenderScaleUniform = GL.GetUniformLocation(Handle, "fp_renderScale"); - ComputeRenderScaleUniform = GL.GetUniformLocation(Handle, "cp_renderScale"); - - _initialized = true; - } - GL.UseProgram(Handle); } |