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authorBerkan Diler <b.diler@gmx.de>2022-02-22 14:32:10 +0100
committerGitHub <noreply@github.com>2022-02-22 10:32:10 -0300
commit644b497df17bae1790c31e23b04f20ff368d4e9e (patch)
treea0e57b35f4a800b1f1eb910a5d9331c911b5d2be /Ryujinx.Graphics.OpenGL/Program.cs
parentfb935fd201a347de07762d14f81a985c8cdeb360 (diff)
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)1.1.47
* Collapse AsSpan().Slice(..) calls into AsSpan(..) Less code and a bit faster * Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Program.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Program.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs
index 838162cc..d2b559a8 100644
--- a/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/Ryujinx.Graphics.OpenGL/Program.cs
@@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.OpenGL
GL.GetProgramBinary(Handle, size, out _, out BinaryFormat binFormat, data);
- BinaryPrimitives.WriteInt32LittleEndian(data.AsSpan().Slice(size, 4), (int)binFormat);
+ BinaryPrimitives.WriteInt32LittleEndian(data.AsSpan(size, 4), (int)binFormat);
return data;
}