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authorriperiperi <rhy3756547@hotmail.com>2021-06-02 12:27:30 +0100
committerGitHub <noreply@github.com>2021-06-02 13:27:30 +0200
commitfe29aff266ede26d44270a39b186231dce186356 (patch)
tree2dfa520b1433327c224e7d5667bcefc2adc0abb5 /Ryujinx.Graphics.OpenGL/Pipeline.cs
parent7527c5b906b386eedaf285a0b0923174e37bb6d4 (diff)
Use Quads on OpenGL host when supported. (#2331)
Improves OpenGL performance on FAST RMX and Xenoblade DE/2. Will probably only work on NVIDIA GPUs, but the emulated quads path will still be valid for other GPUs. Note: SLOW RMX gets a bit faster in handheld mode. I'd recommend checking on platforms without supported host quads to make sure a GL error is actually thrown when attempting GL.Begin(PrimitiveType.Quads)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index ed3507a3..a651dc75 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -182,11 +182,11 @@ namespace Ryujinx.Graphics.OpenGL
PreDraw();
- if (_primitiveType == PrimitiveType.Quads)
+ if (_primitiveType == PrimitiveType.Quads && !HwCapabilities.SupportsQuads)
{
DrawQuadsImpl(vertexCount, instanceCount, firstVertex, firstInstance);
}
- else if (_primitiveType == PrimitiveType.QuadStrip)
+ else if (_primitiveType == PrimitiveType.QuadStrip && !HwCapabilities.SupportsQuads)
{
DrawQuadStripImpl(vertexCount, instanceCount, firstVertex, firstInstance);
}
@@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.OpenGL
IntPtr indexBaseOffset = _indexBaseOffset + firstIndex * indexElemSize;
- if (_primitiveType == PrimitiveType.Quads)
+ if (_primitiveType == PrimitiveType.Quads && !HwCapabilities.SupportsQuads)
{
DrawQuadsIndexedImpl(
indexCount,
@@ -320,7 +320,7 @@ namespace Ryujinx.Graphics.OpenGL
firstVertex,
firstInstance);
}
- else if (_primitiveType == PrimitiveType.QuadStrip)
+ else if (_primitiveType == PrimitiveType.QuadStrip && !HwCapabilities.SupportsQuads)
{
DrawQuadStripIndexedImpl(
indexCount,