diff options
author | riperiperi <rhy3756547@hotmail.com> | 2021-06-02 12:27:30 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-06-02 13:27:30 +0200 |
commit | fe29aff266ede26d44270a39b186231dce186356 (patch) | |
tree | 2dfa520b1433327c224e7d5667bcefc2adc0abb5 /Ryujinx.Graphics.OpenGL/Pipeline.cs | |
parent | 7527c5b906b386eedaf285a0b0923174e37bb6d4 (diff) |
Use Quads on OpenGL host when supported. (#2331)
Improves OpenGL performance on FAST RMX and Xenoblade DE/2. Will probably only work on NVIDIA GPUs, but the emulated quads path will still be valid for other GPUs. Note: SLOW RMX gets a bit faster in handheld mode.
I'd recommend checking on platforms without supported host quads to make sure a GL error is actually thrown when attempting GL.Begin(PrimitiveType.Quads)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Pipeline.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs index ed3507a3..a651dc75 100644 --- a/Ryujinx.Graphics.OpenGL/Pipeline.cs +++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs @@ -182,11 +182,11 @@ namespace Ryujinx.Graphics.OpenGL PreDraw(); - if (_primitiveType == PrimitiveType.Quads) + if (_primitiveType == PrimitiveType.Quads && !HwCapabilities.SupportsQuads) { DrawQuadsImpl(vertexCount, instanceCount, firstVertex, firstInstance); } - else if (_primitiveType == PrimitiveType.QuadStrip) + else if (_primitiveType == PrimitiveType.QuadStrip && !HwCapabilities.SupportsQuads) { DrawQuadStripImpl(vertexCount, instanceCount, firstVertex, firstInstance); } @@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.OpenGL IntPtr indexBaseOffset = _indexBaseOffset + firstIndex * indexElemSize; - if (_primitiveType == PrimitiveType.Quads) + if (_primitiveType == PrimitiveType.Quads && !HwCapabilities.SupportsQuads) { DrawQuadsIndexedImpl( indexCount, @@ -320,7 +320,7 @@ namespace Ryujinx.Graphics.OpenGL firstVertex, firstInstance); } - else if (_primitiveType == PrimitiveType.QuadStrip) + else if (_primitiveType == PrimitiveType.QuadStrip && !HwCapabilities.SupportsQuads) { DrawQuadStripIndexedImpl( indexCount, |