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author | riperiperi <rhy3756547@hotmail.com> | 2022-01-11 08:37:40 +0000 |
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committer | GitHub <noreply@github.com> | 2022-01-11 09:37:40 +0100 |
commit | ef24c8983dc3971cd906568d337e49be694ee542 (patch) | |
tree | f3e2a13f1c29d4f2996d5d99746cfbdf2786dd5b /Ryujinx.Graphics.OpenGL/Pipeline.cs | |
parent | 275275f7ac1c365e84e36df4e4382d0ac64292af (diff) |
Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
This fixes some regressions caused by #2971 which caused rendered 3D texture data to be lost for most slices. Fixes issues with Xenoblade 2's colour grading, probably a ton of other games.
This also removes the check from TextureCache, making it the tiniest bit smaller (any win is a win here).
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
0 files changed, 0 insertions, 0 deletions