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authorgdkchan <gab.dark.100@gmail.com>2019-12-30 14:47:20 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit80ff2eab2992a3373ee79475d891ef126d67a4a2 (patch)
tree2b017ca36d848da46a731df1b883c2bc6fd7225a /Ryujinx.Graphics.OpenGL/Pipeline.cs
parentbacb278dc11292a9a851669a9056b9ea5bb77f3a (diff)
Change GPU errors to debug and reduce log messages
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 1a0c7115..7ca19c9d 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (!_program.IsLinked)
{
- Logger.PrintError(LogClass.Gpu, "Dispatch error, shader not linked.");
+ Logger.PrintDebug(LogClass.Gpu, "Dispatch error, shader not linked.");
return;
}
@@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (!_program.IsLinked)
{
- Logger.PrintError(LogClass.Gpu, "Draw error, shader not linked.");
+ Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
return;
}
@@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (!_program.IsLinked)
{
- Logger.PrintError(LogClass.Gpu, "Draw error, shader not linked.");
+ Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
return;
}