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authorgdkchan <gab.dark.100@gmail.com>2021-11-10 15:37:49 -0300
committerGitHub <noreply@github.com>2021-11-10 15:37:49 -0300
commit611bec6e44effa90554c95ed1fe4dd4812893947 (patch)
tree679e67c1253f88c3ceef9a98a6109ebede39e352 /Ryujinx.Graphics.OpenGL/Pipeline.cs
parentbc00a251dd14f7cce4023a42bb76d23165755006 (diff)
Implement DrawTexture functionality (#2747)
* Implement DrawTexture functionality * Non-NVIDIA support * Disable some features that should not affect draw texture (slow path) * Remove space from shader source * Match 2D engine names * Fix resolution scale and add missing XML docs * Disable transform feedback for draw texture fallback
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs128
1 files changed, 115 insertions, 13 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index d0a509b4..aafc4db8 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -12,6 +12,8 @@ namespace Ryujinx.Graphics.OpenGL
{
class Pipeline : IPipeline, IDisposable
{
+ private readonly DrawTextureEmulation _drawTexture;
+
internal ulong DrawCount { get; private set; }
private Program _program;
@@ -29,6 +31,12 @@ namespace Ryujinx.Graphics.OpenGL
private int _stencilFrontMask;
private bool _depthMask;
+ private bool _depthTestEnable;
+ private bool _stencilTestEnable;
+ private bool _cullEnable;
+
+ private float[] _viewportArray = Array.Empty<float>();
+ private double[] _depthRangeArray = Array.Empty<double>();
private int _boundDrawFramebuffer;
private int _boundReadFramebuffer;
@@ -47,6 +55,7 @@ namespace Ryujinx.Graphics.OpenGL
private Vector4<float>[] _renderScale = new Vector4<float>[65];
private TextureBase _unit0Texture;
+ private Sampler _unit0Sampler;
private FrontFaceDirection _frontFace;
private ClipOrigin _clipOrigin;
@@ -67,6 +76,7 @@ namespace Ryujinx.Graphics.OpenGL
internal Pipeline()
{
+ _drawTexture = new DrawTextureEmulation();
_rasterizerDiscard = false;
_clipOrigin = ClipOrigin.LowerLeft;
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
@@ -544,6 +554,91 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
+ {
+ if (texture is TextureView view && sampler is Sampler samp)
+ {
+ if (HwCapabilities.SupportsDrawTexture)
+ {
+ GL.NV.DrawTexture(
+ view.Handle,
+ samp.Handle,
+ dstRegion.X1,
+ dstRegion.Y1,
+ dstRegion.X2,
+ dstRegion.Y2,
+ 0,
+ srcRegion.X1 / view.Width,
+ srcRegion.Y1 / view.Height,
+ srcRegion.X2 / view.Width,
+ srcRegion.Y2 / view.Height);
+ }
+ else
+ {
+ static void Disable(EnableCap cap, bool enabled)
+ {
+ if (enabled)
+ {
+ GL.Disable(cap);
+ }
+ }
+
+ static void Enable(EnableCap cap, bool enabled)
+ {
+ if (enabled)
+ {
+ GL.Enable(cap);
+ }
+ }
+
+ Disable(EnableCap.CullFace, _cullEnable);
+ Disable(EnableCap.StencilTest, _stencilTestEnable);
+ Disable(EnableCap.DepthTest, _depthTestEnable);
+
+ if (_depthMask)
+ {
+ GL.DepthMask(false);
+ }
+
+ if (_tfEnabled)
+ {
+ GL.EndTransformFeedback();
+ }
+
+ _drawTexture.Draw(
+ view,
+ samp,
+ dstRegion.X1,
+ dstRegion.Y1,
+ dstRegion.X2,
+ dstRegion.Y2,
+ srcRegion.X1 / view.Width,
+ srcRegion.Y1 / view.Height,
+ srcRegion.X2 / view.Width,
+ srcRegion.Y2 / view.Height);
+
+ _program?.Bind();
+ _unit0Sampler?.Bind(0);
+
+ GL.ViewportArray(0, 1, _viewportArray);
+
+ Enable(EnableCap.CullFace, _cullEnable);
+ Enable(EnableCap.StencilTest, _stencilTestEnable);
+ Enable(EnableCap.DepthTest, _depthTestEnable);
+
+ if (_depthMask)
+ {
+ GL.DepthMask(true);
+ }
+
+ if (_tfEnabled)
+ {
+ GL.BeginTransformFeedback(_tfTopology);
+ }
+ }
+ }
+ }
+
public void EndTransformFeedback()
{
GL.EndTransformFeedback();
@@ -754,10 +849,13 @@ namespace Ryujinx.Graphics.OpenGL
GL.DepthMask(depthTest.WriteEnable);
_depthMask = depthTest.WriteEnable;
+ _depthTestEnable = depthTest.TestEnable;
}
public void SetFaceCulling(bool enable, Face face)
{
+ _cullEnable = enable;
+
if (!enable)
{
GL.Disable(EnableCap.CullFace);
@@ -994,7 +1092,14 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
- ((Sampler)sampler).Bind(binding);
+ Sampler samp = (Sampler)sampler;
+
+ if (binding == 0)
+ {
+ _unit0Sampler = samp;
+ }
+
+ samp.Bind(binding);
}
public void SetScissor(int index, bool enable, int x, int y, int width, int height)
@@ -1023,6 +1128,8 @@ namespace Ryujinx.Graphics.OpenGL
public void SetStencilTest(StencilTestDescriptor stencilTest)
{
+ _stencilTestEnable = stencilTest.TestEnable;
+
if (!stencilTest.TestEnable)
{
GL.Disable(EnableCap.StencilTest);
@@ -1152,9 +1259,11 @@ namespace Ryujinx.Graphics.OpenGL
public void SetViewports(int first, ReadOnlySpan<Viewport> viewports)
{
- float[] viewportArray = new float[viewports.Length * 4];
+ Array.Resize(ref _viewportArray, viewports.Length * 4);
+ Array.Resize(ref _depthRangeArray, viewports.Length * 2);
- double[] depthRangeArray = new double[viewports.Length * 2];
+ float[] viewportArray = _viewportArray;
+ double[] depthRangeArray = _depthRangeArray;
for (int index = 0; index < viewports.Length; index++)
{
@@ -1186,7 +1295,6 @@ namespace Ryujinx.Graphics.OpenGL
SetOrigin(flipY ? ClipOrigin.UpperLeft : ClipOrigin.LowerLeft);
GL.ViewportArray(first, viewports.Length, viewportArray);
-
GL.DepthRangeArray(first, viewports.Length, depthRangeArray);
}
@@ -1307,10 +1415,7 @@ namespace Ryujinx.Graphics.OpenGL
private void PrepareForDispatch()
{
- if (_unit0Texture != null)
- {
- _unit0Texture.Bind(0);
- }
+ _unit0Texture?.Bind(0);
}
private void PreDraw()
@@ -1318,11 +1423,7 @@ namespace Ryujinx.Graphics.OpenGL
DrawCount++;
_vertexArray.Validate();
-
- if (_unit0Texture != null)
- {
- _unit0Texture.Bind(0);
- }
+ _unit0Texture?.Bind(0);
}
private void PostDraw()
@@ -1438,6 +1539,7 @@ namespace Ryujinx.Graphics.OpenGL
_activeConditionalRender?.ReleaseHostAccess();
_framebuffer?.Dispose();
_vertexArray?.Dispose();
+ _drawTexture.Dispose();
}
}
}