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authorgdkchan <gab.dark.100@gmail.com>2020-07-26 18:11:28 -0300
committerGitHub <noreply@github.com>2020-07-26 18:11:28 -0300
commit51fbc1fde4363760bb47a2a5c960476ffceeac17 (patch)
treedbda81cd56f3747cff4328da227a898910832392 /Ryujinx.Graphics.OpenGL/Pipeline.cs
parent8dbcae1ff88927dc0734d5f0e24fbf8781d68590 (diff)
Use polygon offset clamp if supported (#1429)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs11
1 files changed, 8 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 09ba9be0..4f3c2a29 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -610,9 +610,14 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
- GL.PolygonOffset(factor, units / 2f);
- // TODO: Enable when GL_EXT_polygon_offset_clamp is supported.
- // GL.PolygonOffsetClamp(factor, units, clamp);
+ if (HwCapabilities.SupportsPolygonOffsetClamp)
+ {
+ GL.PolygonOffsetClamp(factor, units, clamp);
+ }
+ else
+ {
+ GL.PolygonOffset(factor, units);
+ }
}
public void SetDepthClamp(bool clamp)