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authorgdkchan <gab.dark.100@gmail.com>2020-01-12 19:12:40 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2020-01-13 09:12:40 +1100
commit2bb39ff03e7f8b4f3383d5a5383dc9cbd808f0b6 (patch)
treedf2313fbfbd257f75bb8425071c0ed19f4ccc0f8 /Ryujinx.Graphics.OpenGL/Pipeline.cs
parent88f78ae6c83def8700235e153099190cc4cef890 (diff)
Replace glFinish with barrier for WaitForIdle (#878)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 669cfe3e..c9d8186f 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -37,6 +37,11 @@ namespace Ryujinx.Graphics.OpenGL
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
}
+ public void Barrier()
+ {
+ GL.MemoryBarrier(MemoryBarrierFlags.AllBarrierBits);
+ }
+
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
{
GL.ColorMask(