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authorgdkchan <gab.dark.100@gmail.com>2022-09-19 16:12:56 -0300
committerGitHub <noreply@github.com>2022-09-19 16:12:56 -0300
commitda75a9a6ea89787c551b20e068a2bed8a8dc4f92 (patch)
tree812f5d63819c0b4ab2e27d1256c0d7c37ac53813 /Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
parent41790aa7434a5e6d132fad2e24844d450378205b (diff)
OpenGL: Fix blit from non-multisample to multisample texture (#3596)1.1.277
* OpenGL: Fix blit from non-multisample to multisample texture * New approach for multisample copy using compute shaders
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index 0b9acf10..418976e6 100644
--- a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.OpenGL
private TextureCopy _textureCopy;
private TextureCopy _backgroundTextureCopy;
internal TextureCopy TextureCopy => BackgroundContextWorker.InBackground ? _backgroundTextureCopy : _textureCopy;
+ internal TextureCopyMS TextureCopyMS { get; }
private Sync _sync;
@@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.OpenGL
_window = new Window(this);
_textureCopy = new TextureCopy(this);
_backgroundTextureCopy = new TextureCopy(this);
+ TextureCopyMS = new TextureCopyMS(this);
_sync = new Sync();
PersistentBuffers = new PersistentBuffers();
ResourcePool = new ResourcePool();
@@ -211,6 +213,7 @@ namespace Ryujinx.Graphics.OpenGL
{
_textureCopy.Dispose();
_backgroundTextureCopy.Dispose();
+ TextureCopyMS.Dispose();
PersistentBuffers.Dispose();
ResourcePool.Dispose();
_pipeline.Dispose();