From da75a9a6ea89787c551b20e068a2bed8a8dc4f92 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Mon, 19 Sep 2022 16:12:56 -0300 Subject: OpenGL: Fix blit from non-multisample to multisample texture (#3596) * OpenGL: Fix blit from non-multisample to multisample texture * New approach for multisample copy using compute shaders --- Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs') diff --git a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 0b9acf10..418976e6 100644 --- a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.OpenGL private TextureCopy _textureCopy; private TextureCopy _backgroundTextureCopy; internal TextureCopy TextureCopy => BackgroundContextWorker.InBackground ? _backgroundTextureCopy : _textureCopy; + internal TextureCopyMS TextureCopyMS { get; } private Sync _sync; @@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.OpenGL _window = new Window(this); _textureCopy = new TextureCopy(this); _backgroundTextureCopy = new TextureCopy(this); + TextureCopyMS = new TextureCopyMS(this); _sync = new Sync(); PersistentBuffers = new PersistentBuffers(); ResourcePool = new ResourcePool(); @@ -211,6 +213,7 @@ namespace Ryujinx.Graphics.OpenGL { _textureCopy.Dispose(); _backgroundTextureCopy.Dispose(); + TextureCopyMS.Dispose(); PersistentBuffers.Dispose(); ResourcePool.Dispose(); _pipeline.Dispose(); -- cgit v1.2.3-70-g09d2