diff options
author | mpnico <mpnico@gmail.com> | 2021-08-26 23:50:28 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-26 23:50:28 +0200 |
commit | 8e1adb95cf7f67b976f105f4cac26d3ff2986057 (patch) | |
tree | f56ee0f92495fc1bd1e307c3bd51a2d1240d197b /Ryujinx.Graphics.OpenGL/HwCapabilities.cs | |
parent | 5cab8ea4ad2388bd035150e79f241ae5df95ab3b (diff) |
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
* Add missing barrier
* Fix index buffer count
* Add support check for each macro hle before use
* Add missing xml doc
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/HwCapabilities.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs index 44365ca7..dd917b7b 100644 --- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs +++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.OpenGL private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture")); private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod")); private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle")); + private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters")); private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize)); private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment)); @@ -46,6 +47,7 @@ namespace Ryujinx.Graphics.OpenGL public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value; public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value; + public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value; public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows; public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia; |