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authorgdk <gab.dark.100@gmail.com>2019-10-30 20:45:01 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commitd786d8d2b924da7cd116a2eb97d738a9f07b4e43 (patch)
tree0e84072c554066d20622d156d1394144ed5258bd /Ryujinx.Graphics.OpenGL/Framebuffer.cs
parent3bcc395253e020df40763d36ba9401b126b17173 (diff)
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Framebuffer.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs
index 40913009..d416bd03 100644
--- a/Ryujinx.Graphics.OpenGL/Framebuffer.cs
+++ b/Ryujinx.Graphics.OpenGL/Framebuffer.cs
@@ -29,16 +29,6 @@ namespace Ryujinx.Graphics.OpenGL
0);
}
- public void AttachColor(int index, TextureView color, int layer)
- {
- GL.FramebufferTextureLayer(
- FramebufferTarget.Framebuffer,
- FramebufferAttachment.ColorAttachment0 + index,
- color?.Handle ?? 0,
- 0,
- layer);
- }
-
public void AttachDepthStencil(TextureView depthStencil)
{
// Detach the last depth/stencil buffer if there is any.