diff options
author | gdk <gab.dark.100@gmail.com> | 2019-10-30 20:45:01 -0300 |
---|---|---|
committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
commit | d786d8d2b924da7cd116a2eb97d738a9f07b4e43 (patch) | |
tree | 0e84072c554066d20622d156d1394144ed5258bd /Ryujinx.Graphics.OpenGL/Framebuffer.cs | |
parent | 3bcc395253e020df40763d36ba9401b126b17173 (diff) |
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Framebuffer.cs | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs index 40913009..d416bd03 100644 --- a/Ryujinx.Graphics.OpenGL/Framebuffer.cs +++ b/Ryujinx.Graphics.OpenGL/Framebuffer.cs @@ -29,16 +29,6 @@ namespace Ryujinx.Graphics.OpenGL 0); } - public void AttachColor(int index, TextureView color, int layer) - { - GL.FramebufferTextureLayer( - FramebufferTarget.Framebuffer, - FramebufferAttachment.ColorAttachment0 + index, - color?.Handle ?? 0, - 0, - layer); - } - public void AttachDepthStencil(TextureView depthStencil) { // Detach the last depth/stencil buffer if there is any. |