diff options
author | riperiperi <rhy3756547@hotmail.com> | 2020-05-24 14:44:12 +0100 |
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committer | GitHub <noreply@github.com> | 2020-05-24 15:44:12 +0200 |
commit | d941f4c07099bd365f6b0e8efb1cd727ae422009 (patch) | |
tree | 83497457216b85749f7366ab9c1a1046d8d1e5cc /Ryujinx.Graphics.OpenGL/Framebuffer.cs | |
parent | 6416bc193843702fc9d77be24e7b5b86c2b5e68c (diff) |
Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Framebuffer.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs index e66dcaca..aececbe8 100644 --- a/Ryujinx.Graphics.OpenGL/Framebuffer.cs +++ b/Ryujinx.Graphics.OpenGL/Framebuffer.cs @@ -20,9 +20,10 @@ namespace Ryujinx.Graphics.OpenGL _colors = new TextureView[8]; } - public void Bind() + public int Bind() { GL.BindFramebuffer(FramebufferTarget.Framebuffer, Handle); + return Handle; } public void AttachColor(int index, TextureView color) |