From d941f4c07099bd365f6b0e8efb1cd727ae422009 Mon Sep 17 00:00:00 2001 From: riperiperi <rhy3756547@hotmail.com> Date: Sun, 24 May 2020 14:44:12 +0100 Subject: Remember bound framebuffer to avoid glGetInteger use. (#1273) glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies. --- Ryujinx.Graphics.OpenGL/Framebuffer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs') diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs index e66dcaca..aececbe8 100644 --- a/Ryujinx.Graphics.OpenGL/Framebuffer.cs +++ b/Ryujinx.Graphics.OpenGL/Framebuffer.cs @@ -20,9 +20,10 @@ namespace Ryujinx.Graphics.OpenGL _colors = new TextureView[8]; } - public void Bind() + public int Bind() { GL.BindFramebuffer(FramebufferTarget.Framebuffer, Handle); + return Handle; } public void AttachColor(int index, TextureView color) -- cgit v1.2.3-70-g09d2