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authorriperiperi <rhy3756547@hotmail.com>2020-05-24 14:44:12 +0100
committerGitHub <noreply@github.com>2020-05-24 15:44:12 +0200
commitd941f4c07099bd365f6b0e8efb1cd727ae422009 (patch)
tree83497457216b85749f7366ab9c1a1046d8d1e5cc /Ryujinx.Graphics.OpenGL/Framebuffer.cs
parent6416bc193843702fc9d77be24e7b5b86c2b5e68c (diff)
Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Framebuffer.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs
index e66dcaca..aececbe8 100644
--- a/Ryujinx.Graphics.OpenGL/Framebuffer.cs
+++ b/Ryujinx.Graphics.OpenGL/Framebuffer.cs
@@ -20,9 +20,10 @@ namespace Ryujinx.Graphics.OpenGL
_colors = new TextureView[8];
}
- public void Bind()
+ public int Bind()
{
GL.BindFramebuffer(FramebufferTarget.Framebuffer, Handle);
+ return Handle;
}
public void AttachColor(int index, TextureView color)