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authorEmmanuel Hansen <emmausssss@gmail.com>2023-02-27 21:11:55 +0000
committerGitHub <noreply@github.com>2023-02-27 18:11:55 -0300
commit80b497213981512e9ba1a629bcd5e2c519d2e566 (patch)
tree0b0e8f074be1486402457ba17c941ceca1e4acff /Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs
parent5d85468302dd21a93ac141abfb7b8749b938dc9a (diff)
Add Support for Post Processing Effects (#3616)1.1.645
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs b/Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs
new file mode 100644
index 00000000..7a045a02
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs
@@ -0,0 +1,11 @@
+using Ryujinx.Graphics.OpenGL.Image;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Effects
+{
+ internal interface IPostProcessingEffect : IDisposable
+ {
+ const int LocalGroupSize = 64;
+ TextureView Run(TextureView view, int width, int height);
+ }
+} \ No newline at end of file