diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-11-17 17:47:41 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-17 18:47:41 +0100 |
commit | 33a4d7d1badbebd2dc05114ef17c85678baed843 (patch) | |
tree | dbf7fd4adb24d59a5adceca6c0cc36099064f917 /Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | |
parent | 391e08dd27661b72674f91450ac00d1363938251 (diff) |
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355
* Eliminate CB0 accesses
Still some work to do, decouple from hle?
* Forgot the important part somehow
* Fix and improve alignment test
* Address Feedback
* Remove some complexity when checking storage buffer alignment
* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index 0aecc5b7..8f931507 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -531,6 +531,11 @@ namespace Ryujinx.Graphics.Gpu.Shader return false; } + if (graphicsState.HasUnalignedStorageBuffer != GraphicsState.HasUnalignedStorageBuffer) + { + return false; + } + return Matches(channel, poolState, checkTextures, isCompute: false); } @@ -539,10 +544,16 @@ namespace Ryujinx.Graphics.Gpu.Shader /// </summary> /// <param name="channel">GPU channel</param> /// <param name="poolState">Texture pool state</param> + /// <param name="computeState">Compute state</param> /// <param name="checkTextures">Indicates whether texture descriptors should be checked</param> /// <returns>True if the state matches, false otherwise</returns> - public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState, bool checkTextures) + public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelComputeState computeState, bool checkTextures) { + if (computeState.HasUnalignedStorageBuffer != ComputeState.HasUnalignedStorageBuffer) + { + return false; + } + return Matches(channel, poolState, checkTextures, isCompute: true); } |