diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | |
parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) |
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index 28818304..0aecc5b7 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -481,9 +481,15 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="channel">GPU channel</param> /// <param name="poolState">Texture pool state</param> /// <param name="graphicsState">Graphics state</param> + /// <param name="usesDrawParameters">Indicates whether the vertex shader accesses draw parameters</param> /// <param name="checkTextures">Indicates whether texture descriptors should be checked</param> /// <returns>True if the state matches, false otherwise</returns> - public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState, bool checkTextures) + public bool MatchesGraphics( + GpuChannel channel, + GpuChannelPoolState poolState, + GpuChannelGraphicsState graphicsState, + bool usesDrawParameters, + bool checkTextures) { if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable) { @@ -520,6 +526,11 @@ namespace Ryujinx.Graphics.Gpu.Shader return false; } + if (usesDrawParameters && graphicsState.HasConstantBufferDrawParameters != GraphicsState.HasConstantBufferDrawParameters) + { + return false; + } + return Matches(channel, poolState, checkTextures, isCompute: false); } |