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authorgdkchan <gab.dark.100@gmail.com>2022-11-16 14:53:04 -0300
committerGitHub <noreply@github.com>2022-11-16 14:53:04 -0300
commitf1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch)
tree082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
parentb8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff)
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index 28818304..0aecc5b7 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -481,9 +481,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="graphicsState">Graphics state</param>
+ /// <param name="usesDrawParameters">Indicates whether the vertex shader accesses draw parameters</param>
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
/// <returns>True if the state matches, false otherwise</returns>
- public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState, bool checkTextures)
+ public bool MatchesGraphics(
+ GpuChannel channel,
+ GpuChannelPoolState poolState,
+ GpuChannelGraphicsState graphicsState,
+ bool usesDrawParameters,
+ bool checkTextures)
{
if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable)
{
@@ -520,6 +526,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
return false;
}
+ if (usesDrawParameters && graphicsState.HasConstantBufferDrawParameters != GraphicsState.HasConstantBufferDrawParameters)
+ {
+ return false;
+ }
+
return Matches(channel, poolState, checkTextures, isCompute: false);
}