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authorMary-nyan <mary@mary.zone>2022-11-09 20:22:43 +0100
committerGitHub <noreply@github.com>2022-11-09 20:22:43 +0100
commitc6d05301aae7509ea6a1ec29d39a72bac94d80b0 (patch)
treea1e593a9fd180fbc467beae29907c37cb6e902e5 /Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
parent647de4cd31a82f39d23f92ea4377eeae5817b6c2 (diff)
infra: Migrate to .NET 7 (#3795)1.1.339
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index a8047f08..28818304 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -552,11 +552,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
private static void UpdateCachedBuffer(
GpuChannel channel,
bool isCompute,
- ref int cachedTextureBufferIndex,
- ref int cachedSamplerBufferIndex,
- ref ReadOnlySpan<int> cachedTextureBuffer,
- ref ReadOnlySpan<int> cachedSamplerBuffer,
- ref int cachedStageIndex,
+ scoped ref int cachedTextureBufferIndex,
+ scoped ref int cachedSamplerBufferIndex,
+ scoped ref ReadOnlySpan<int> cachedTextureBuffer,
+ scoped ref ReadOnlySpan<int> cachedSamplerBuffer,
+ scoped ref int cachedStageIndex,
int textureBufferIndex,
int samplerBufferIndex,
int stageIndex)