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authorgdkchan <gab.dark.100@gmail.com>2022-04-08 07:42:39 -0300
committerGitHub <noreply@github.com>2022-04-08 12:42:39 +0200
commite44a43c7e1ee0b25ef93a9419dbd6ac2eb7665b5 (patch)
treed0587a15710c0d7a525117c22304e717b7fea2ec /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent3139a85a2b8e83aa6babfbc683bd46ca1d75e448 (diff)
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)1.1.99
* Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling * Shader cache version bump * Fix typo
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 5e0e6bed..f3870900 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 3184;
+ private const ulong ShaderCodeGenVersion = 3251;
// Progress reporting helpers
private volatile int _shaderCount;