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authorgdkchan <gab.dark.100@gmail.com>2022-03-06 16:42:13 -0300
committerGitHub <noreply@github.com>2022-03-06 20:42:13 +0100
commit0bcbe32367eeada2a5aa7e6bb2edccc22cababa3 (patch)
tree08b9ac95b8db21a5f505493fdf099c7d80da0c4a /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parentb97ff4da5eb67b68400fa1c187524f53407dbb71 (diff)
Only initialize shader outputs that are actually used on the next stage (#3054)1.1.61
* Only initialize shader outputs that are actually used on the next stage * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index ae128ed4..e6d46884 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 3132;
+ private const ulong ShaderCodeGenVersion = 3054;
// Progress reporting helpers
private volatile int _shaderCount;