diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs | |
parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) |
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs index 82252ced..b0727677 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs @@ -78,6 +78,11 @@ namespace Ryujinx.Graphics.Gpu.Shader public Array32<AttributeType> AttributeTypes; /// <summary> + /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0. + /// </summary> + public readonly bool HasConstantBufferDrawParameters; + + /// <summary> /// Creates a new GPU graphics state. /// </summary> /// <param name="earlyZForce">Early Z force enable</param> @@ -93,6 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param> /// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param> /// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param> + /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param> public GpuChannelGraphicsState( bool earlyZForce, PrimitiveTopology topology, @@ -106,7 +112,8 @@ namespace Ryujinx.Graphics.Gpu.Shader bool alphaTestEnable, CompareOp alphaTestCompare, float alphaTestReference, - ref Array32<AttributeType> attributeTypes) + ref Array32<AttributeType> attributeTypes, + bool hasConstantBufferDrawParameters) { EarlyZForce = earlyZForce; Topology = topology; @@ -121,6 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader AlphaTestCompare = alphaTestCompare; AlphaTestReference = alphaTestReference; AttributeTypes = attributeTypes; + HasConstantBufferDrawParameters = hasConstantBufferDrawParameters; } } }
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