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authorgdkchan <gab.dark.100@gmail.com>2022-11-16 14:53:04 -0300
committerGitHub <noreply@github.com>2022-11-16 14:53:04 -0300
commitf1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch)
tree082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
parentb8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff)
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
index 82252ced..b0727677 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
@@ -78,6 +78,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
public Array32<AttributeType> AttributeTypes;
/// <summary>
+ /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
+ /// </summary>
+ public readonly bool HasConstantBufferDrawParameters;
+
+ /// <summary>
/// Creates a new GPU graphics state.
/// </summary>
/// <param name="earlyZForce">Early Z force enable</param>
@@ -93,6 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
+ /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
public GpuChannelGraphicsState(
bool earlyZForce,
PrimitiveTopology topology,
@@ -106,7 +112,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
bool alphaTestEnable,
CompareOp alphaTestCompare,
float alphaTestReference,
- ref Array32<AttributeType> attributeTypes)
+ ref Array32<AttributeType> attributeTypes,
+ bool hasConstantBufferDrawParameters)
{
EarlyZForce = earlyZForce;
Topology = topology;
@@ -121,6 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
AlphaTestCompare = alphaTestCompare;
AlphaTestReference = alphaTestReference;
AttributeTypes = attributeTypes;
+ HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
}
}
} \ No newline at end of file