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authorriperiperi <rhy3756547@hotmail.com>2022-11-17 17:47:41 +0000
committerGitHub <noreply@github.com>2022-11-17 18:47:41 +0100
commit33a4d7d1badbebd2dc05114ef17c85678baed843 (patch)
treedbf7fd4adb24d59a5adceca6c0cc36099064f917 /Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs
parent391e08dd27661b72674f91450ac00d1363938251 (diff)
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs
index 89a3db71..356d3f3e 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs
@@ -33,6 +33,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
public readonly int SharedMemorySize;
/// <summary>
+ /// Indicates that any storage buffer use is unaligned.
+ /// </summary>
+ public readonly bool HasUnalignedStorageBuffer;
+
+ /// <summary>
/// Creates a new GPU compute state.
/// </summary>
/// <param name="localSizeX">Local group size X of the compute shader</param>
@@ -40,18 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="localSizeZ">Local group size Z of the compute shader</param>
/// <param name="localMemorySize">Local memory size of the compute shader</param>
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
+ /// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
public GpuChannelComputeState(
int localSizeX,
int localSizeY,
int localSizeZ,
int localMemorySize,
- int sharedMemorySize)
+ int sharedMemorySize,
+ bool hasUnalignedStorageBuffer)
{
LocalSizeX = localSizeX;
LocalSizeY = localSizeY;
LocalSizeZ = localSizeZ;
LocalMemorySize = localMemorySize;
SharedMemorySize = sharedMemorySize;
+ HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
}
}
} \ No newline at end of file