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authorriperiperi <rhy3756547@hotmail.com>2022-11-17 17:47:41 +0000
committerGitHub <noreply@github.com>2022-11-17 18:47:41 +0100
commit33a4d7d1badbebd2dc05114ef17c85678baed843 (patch)
treedbf7fd4adb24d59a5adceca6c0cc36099064f917 /Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
parent391e08dd27661b72674f91450ac00d1363938251 (diff)
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index b8cb1107..28ea430c 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -146,6 +146,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <inheritdoc/>
+ public bool QueryHasUnalignedStorageBuffer()
+ {
+ return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
+ }
+
+ /// <inheritdoc/>
public InputTopology QueryPrimitiveTopology()
{
_state.SpecializationState?.RecordPrimitiveTopology();