diff options
author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs | |
parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs new file mode 100644 index 00000000..9f8b5c39 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs @@ -0,0 +1,38 @@ +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Graphics API type accepted by the shader cache. + /// </summary> + enum CacheGraphicsApi : byte + { + /// <summary> + /// OpenGL Core + /// </summary> + OpenGL, + + /// <summary> + /// OpenGL ES + /// </summary> + OpenGLES, + + /// <summary> + /// Vulkan + /// </summary> + Vulkan, + + /// <summary> + /// DirectX + /// </summary> + DirectX, + + /// <summary> + /// Metal + /// </summary> + Metal, + + /// <summary> + /// Guest, used to cache games raw shader programs. + /// </summary> + Guest + } +} |