From 48f6570557fc76496936514d94e3ccddf55ec633 Mon Sep 17 00:00:00 2001 From: Mary <me@thog.eu> Date: Fri, 13 Nov 2020 00:15:34 +0100 Subject: Salieri: shader cache (#1701) Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. --- .../Shader/Cache/Definition/CacheGraphicsApi.cs | 38 ++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs') diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs new file mode 100644 index 00000000..9f8b5c39 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs @@ -0,0 +1,38 @@ +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Graphics API type accepted by the shader cache. + /// </summary> + enum CacheGraphicsApi : byte + { + /// <summary> + /// OpenGL Core + /// </summary> + OpenGL, + + /// <summary> + /// OpenGL ES + /// </summary> + OpenGLES, + + /// <summary> + /// Vulkan + /// </summary> + Vulkan, + + /// <summary> + /// DirectX + /// </summary> + DirectX, + + /// <summary> + /// Metal + /// </summary> + Metal, + + /// <summary> + /// Guest, used to cache games raw shader programs. + /// </summary> + Guest + } +} -- cgit v1.2.3-70-g09d2