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authorMary <me@thog.eu>2020-11-13 00:15:34 +0100
committerGitHub <noreply@github.com>2020-11-13 00:15:34 +0100
commit48f6570557fc76496936514d94e3ccddf55ec633 (patch)
treece455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
parent7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff)
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs')
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1 files changed, 168 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
new file mode 100644
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+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
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+using Ryujinx.Common;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
+using System;
+using System.Collections.Generic;
+using System.IO;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache
+{
+ /// <summary>
+ /// Global Manager of the shader cache.
+ /// </summary>
+ class CacheManager : IDisposable
+ {
+ private CacheGraphicsApi _graphicsApi;
+ private CacheHashType _hashType;
+ private string _shaderProvider;
+
+ /// <summary>
+ /// Cache storing raw Maxwell shaders as programs.
+ /// </summary>
+ private CacheCollection _guestProgramCache;
+
+ /// <summary>
+ /// Cache storing raw host programs.
+ /// </summary>
+ private CacheCollection _hostProgramCache;
+
+ /// <summary>
+ /// Version of the guest cache shader (to increment when guest cache structure change).
+ /// </summary>
+ private const ulong GuestCacheVersion = 1;
+
+ /// <summary>
+ /// Create a new cache manager instance
+ /// </summary>
+ /// <param name="graphicsApi">The graphics api in use</param>
+ /// <param name="hashType">The hash type in use for the cache</param>
+ /// <param name="shaderProvider">The name of the codegen provider</param>
+ /// <param name="titleId">The guest application title ID</param>
+ /// <param name="shaderCodeGenVersion">Version of the codegen</param>
+ public CacheManager(CacheGraphicsApi graphicsApi, CacheHashType hashType, string shaderProvider, string titleId, ulong shaderCodeGenVersion)
+ {
+ _graphicsApi = graphicsApi;
+ _hashType = hashType;
+ _shaderProvider = shaderProvider;
+
+ string baseCacheDirectory = Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader");
+
+ _guestProgramCache = new CacheCollection(baseCacheDirectory, _hashType, CacheGraphicsApi.Guest, "", "program", GuestCacheVersion);
+ _hostProgramCache = new CacheCollection(baseCacheDirectory, _hashType, _graphicsApi, _shaderProvider, "host", shaderCodeGenVersion);
+ }
+
+
+ /// <summary>
+ /// Entries to remove from the manifest.
+ /// </summary>
+ /// <param name="entries">Entries to remove from the manifest of all caches</param>
+ public void RemoveManifestEntries(HashSet<Hash128> entries)
+ {
+ _guestProgramCache.RemoveManifestEntries(entries);
+ _hostProgramCache.RemoveManifestEntries(entries);
+ }
+
+ /// <summary>
+ /// Queue a task to flush temporary files to the archives.
+ /// </summary>
+ public void FlushToArchive()
+ {
+ _guestProgramCache.FlushToArchiveAsync();
+ _hostProgramCache.FlushToArchiveAsync();
+ }
+
+ /// <summary>
+ /// Wait for all tasks before this given point to be done.
+ /// </summary>
+ public void Synchronize()
+ {
+ _guestProgramCache.Synchronize();
+ _hostProgramCache.Synchronize();
+ }
+
+ /// <summary>
+ /// Computes the hash of some data using the current cache hashing algorithm.
+ /// </summary>
+ /// <param name="data">Some data to generate a hash for.</param>
+ /// <returns>The hash of some data using the current hashing algorithm of the cache</returns>
+ public Hash128 ComputeHash(ReadOnlySpan<byte> data)
+ {
+ return XXHash128.ComputeHash(data);
+ }
+
+ /// <summary>
+ /// Save a shader program not present in the program cache.
+ /// </summary>
+ /// <param name="programCodeHash">Target program code hash</param>
+ /// <param name="guestProgram">Guest program raw data</param>
+ /// <param name="hostProgram">Host program raw data</param>
+ public void SaveProgram(ref Hash128 programCodeHash, byte[] guestProgram, byte[] hostProgram)
+ {
+ _guestProgramCache.AddValue(ref programCodeHash, guestProgram);
+ _hostProgramCache.AddValue(ref programCodeHash, hostProgram);
+ }
+
+ /// <summary>
+ /// Add a host shader program not present in the program cache.
+ /// </summary>
+ /// <param name="programCodeHash">Target program code hash</param>
+ /// <param name="data">Host program raw data</param>
+ public void AddHostProgram(ref Hash128 programCodeHash, byte[] data)
+ {
+ _hostProgramCache.AddValue(ref programCodeHash, data);
+ }
+
+ /// <summary>
+ /// Replace a host shader program present in the program cache.
+ /// </summary>
+ /// <param name="programCodeHash">Target program code hash</param>
+ /// <param name="data">Host program raw data</param>
+ public void ReplaceHostProgram(ref Hash128 programCodeHash, byte[] data)
+ {
+ _hostProgramCache.ReplaceValue(ref programCodeHash, data);
+ }
+
+ /// <summary>
+ /// Get all guest program hashes.
+ /// </summary>
+ /// <returns>All guest program hashes</returns>
+ public ReadOnlySpan<Hash128> GetGuestProgramList()
+ {
+ return _guestProgramCache.HashTable;
+ }
+
+ /// <summary>
+ /// Get a host program by hash.
+ /// </summary>
+ /// <param name="hash">The given hash</param>
+ /// <returns>The host program if present or null</returns>
+ public byte[] GetHostProgramByHash(ref Hash128 hash)
+ {
+ return _hostProgramCache.GetValueRaw(ref hash);
+ }
+
+ /// <summary>
+ /// Get a guest program by hash.
+ /// </summary>
+ /// <param name="hash">The given hash</param>
+ /// <returns>The guest program if present or null</returns>
+ public byte[] GetGuestProgramByHash(ref Hash128 hash)
+ {
+ return _guestProgramCache.GetValueRaw(ref hash);
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ _guestProgramCache.Dispose();
+ _hostProgramCache.Dispose();
+ }
+ }
+ }
+}