From 48f6570557fc76496936514d94e3ccddf55ec633 Mon Sep 17 00:00:00 2001
From: Mary <me@thog.eu>
Date: Fri, 13 Nov 2020 00:15:34 +0100
Subject: Salieri: shader cache (#1701)

Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
---
 Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs | 168 ++++++++++++++++++++++
 1 file changed, 168 insertions(+)
 create mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs

(limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs')

diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
new file mode 100644
index 00000000..d241eb01
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
@@ -0,0 +1,168 @@
+using Ryujinx.Common;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
+using System;
+using System.Collections.Generic;
+using System.IO;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache
+{
+    /// <summary>
+    /// Global Manager of the shader cache.
+    /// </summary>
+    class CacheManager : IDisposable
+    {
+        private CacheGraphicsApi _graphicsApi;
+        private CacheHashType _hashType;
+        private string _shaderProvider;
+
+        /// <summary>
+        /// Cache storing raw Maxwell shaders as programs.
+        /// </summary>
+        private CacheCollection _guestProgramCache;
+
+        /// <summary>
+        /// Cache storing raw host programs.
+        /// </summary>
+        private CacheCollection _hostProgramCache;
+
+        /// <summary>
+        /// Version of the guest cache shader (to increment when guest cache structure change).
+        /// </summary>
+        private const ulong GuestCacheVersion = 1;
+
+        /// <summary>
+        /// Create a new cache manager instance
+        /// </summary>
+        /// <param name="graphicsApi">The graphics api in use</param>
+        /// <param name="hashType">The hash type in use for the cache</param>
+        /// <param name="shaderProvider">The name of the codegen provider</param>
+        /// <param name="titleId">The guest application title ID</param>
+        /// <param name="shaderCodeGenVersion">Version of the codegen</param>
+        public CacheManager(CacheGraphicsApi graphicsApi, CacheHashType hashType, string shaderProvider, string titleId, ulong shaderCodeGenVersion)
+        {
+            _graphicsApi = graphicsApi;
+            _hashType = hashType;
+            _shaderProvider = shaderProvider;
+
+            string baseCacheDirectory = Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader");
+
+            _guestProgramCache = new CacheCollection(baseCacheDirectory, _hashType, CacheGraphicsApi.Guest, "", "program", GuestCacheVersion);
+            _hostProgramCache = new CacheCollection(baseCacheDirectory, _hashType, _graphicsApi, _shaderProvider, "host", shaderCodeGenVersion);
+        }
+
+
+        /// <summary>
+        /// Entries to remove from the manifest.
+        /// </summary>
+        /// <param name="entries">Entries to remove from the manifest of all caches</param>
+        public void RemoveManifestEntries(HashSet<Hash128> entries)
+        {
+            _guestProgramCache.RemoveManifestEntries(entries);
+            _hostProgramCache.RemoveManifestEntries(entries);
+        }
+
+        /// <summary>
+        /// Queue a task to flush temporary files to the archives.
+        /// </summary>
+        public void FlushToArchive()
+        {
+            _guestProgramCache.FlushToArchiveAsync();
+            _hostProgramCache.FlushToArchiveAsync();
+        }
+
+        /// <summary>
+        /// Wait for all tasks before this given point to be done.
+        /// </summary>
+        public void Synchronize()
+        {
+            _guestProgramCache.Synchronize();
+            _hostProgramCache.Synchronize();
+        }
+
+        /// <summary>
+        /// Computes the hash of some data using the current cache hashing algorithm.
+        /// </summary>
+        /// <param name="data">Some data to generate a hash for.</param>
+        /// <returns>The hash of some data using the current hashing algorithm of the cache</returns>
+        public Hash128 ComputeHash(ReadOnlySpan<byte> data)
+        {
+            return XXHash128.ComputeHash(data);
+        }
+
+        /// <summary>
+        /// Save a shader program not present in the program cache.
+        /// </summary>
+        /// <param name="programCodeHash">Target program code hash</param>
+        /// <param name="guestProgram">Guest program raw data</param>
+        /// <param name="hostProgram">Host program raw data</param>
+        public void SaveProgram(ref Hash128 programCodeHash, byte[] guestProgram, byte[] hostProgram)
+        {
+            _guestProgramCache.AddValue(ref programCodeHash, guestProgram);
+            _hostProgramCache.AddValue(ref programCodeHash, hostProgram);
+        }
+
+        /// <summary>
+        /// Add a host shader program not present in the program cache.
+        /// </summary>
+        /// <param name="programCodeHash">Target program code hash</param>
+        /// <param name="data">Host program raw data</param>
+        public void AddHostProgram(ref Hash128 programCodeHash, byte[] data)
+        {
+            _hostProgramCache.AddValue(ref programCodeHash, data);
+        }
+
+        /// <summary>
+        /// Replace a host shader program present in the program cache.
+        /// </summary>
+        /// <param name="programCodeHash">Target program code hash</param>
+        /// <param name="data">Host program raw data</param>
+        public void ReplaceHostProgram(ref Hash128 programCodeHash, byte[] data)
+        {
+            _hostProgramCache.ReplaceValue(ref programCodeHash, data);
+        }
+
+        /// <summary>
+        /// Get all guest program hashes.
+        /// </summary>
+        /// <returns>All guest program hashes</returns>
+        public ReadOnlySpan<Hash128> GetGuestProgramList()
+        {
+            return _guestProgramCache.HashTable;
+        }
+
+        /// <summary>
+        /// Get a host program by hash.
+        /// </summary>
+        /// <param name="hash">The given hash</param>
+        /// <returns>The host program if present or null</returns>
+        public byte[] GetHostProgramByHash(ref Hash128 hash)
+        {
+            return _hostProgramCache.GetValueRaw(ref hash);
+        }
+
+        /// <summary>
+        /// Get a guest program by hash.
+        /// </summary>
+        /// <param name="hash">The given hash</param>
+        /// <returns>The guest program if present or null</returns>
+        public byte[] GetGuestProgramByHash(ref Hash128 hash)
+        {
+            return _guestProgramCache.GetValueRaw(ref hash);
+        }
+
+        public void Dispose()
+        {
+            Dispose(true);
+        }
+
+        protected virtual void Dispose(bool disposing)
+        {
+            if (disposing)
+            {
+                _guestProgramCache.Dispose();
+                _hostProgramCache.Dispose();
+            }
+        }
+    }
+}
-- 
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