diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
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committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs | |
parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs | 60 |
1 files changed, 59 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs index a9a8fbac..2d988f8d 100644 --- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs @@ -1,4 +1,7 @@ +using Ryujinx.Cpu; using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Memory { @@ -33,15 +36,70 @@ namespace Ryujinx.Graphics.Gpu.Memory public event EventHandler<UnmapEventArgs> MemoryUnmapped; + private GpuContext _context; + /// <summary> /// Creates a new instance of the GPU memory manager. /// </summary> - public MemoryManager() + public MemoryManager(GpuContext context) { + _context = context; _pageTable = new ulong[PtLvl0Size][]; } /// <summary> + /// Reads data from GPU mapped memory. + /// </summary> + /// <typeparam name="T">Type of the data</typeparam> + /// <param name="gpuVa">GPU virtual address where the data is located</param> + /// <returns>The data at the specified memory location</returns> + public T Read<T>(ulong gpuVa) where T : unmanaged + { + ulong processVa = Translate(gpuVa); + + return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, Unsafe.SizeOf<T>()))[0]; + } + + /// <summary> + /// Gets a read-only span of data from GPU mapped memory. + /// This reads as much data as possible, up to the specified maximum size. + /// </summary> + /// <param name="gpuVa">GPU virtual address where the data is located</param> + /// <param name="size">Size of the data</param> + /// <returns>The span of the data at the specified memory location</returns> + public ReadOnlySpan<byte> GetSpan(ulong gpuVa, int size) + { + ulong processVa = Translate(gpuVa); + + return _context.PhysicalMemory.GetSpan(processVa, size); + } + + /// <summary> + /// Gets a writable region from GPU mapped memory. + /// </summary> + /// <param name="address">Start address of the range</param> + /// <param name="size">Size in bytes to be range</param> + /// <returns>A writable region with the data at the specified memory location</returns> + public WritableRegion GetWritableRegion(ulong gpuVa, int size) + { + ulong processVa = Translate(gpuVa); + + return _context.PhysicalMemory.GetWritableRegion(processVa, size); + } + + /// <summary> + /// Writes data to GPU mapped memory. + /// </summary> + /// <param name="gpuVa">GPU virtual address to write the data into</param> + /// <param name="data">The data to be written</param> + public void Write(ulong gpuVa, ReadOnlySpan<byte> data) + { + ulong processVa = Translate(gpuVa); + + _context.PhysicalMemory.Write(processVa, data); + } + + /// <summary> /// Maps a given range of pages to the specified CPU virtual address. /// </summary> /// <remarks> |