From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Sun, 12 Jul 2020 00:07:01 -0300
Subject: New NVDEC and VIC implementation (#1384)

* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
---
 Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs | 60 +++++++++++++++++++++++++++-
 1 file changed, 59 insertions(+), 1 deletion(-)

(limited to 'Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs')

diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index a9a8fbac..2d988f8d 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -1,4 +1,7 @@
+using Ryujinx.Cpu;
 using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
 
 namespace Ryujinx.Graphics.Gpu.Memory
 {
@@ -33,14 +36,69 @@ namespace Ryujinx.Graphics.Gpu.Memory
 
         public event EventHandler<UnmapEventArgs> MemoryUnmapped;
 
+        private GpuContext _context;
+
         /// <summary>
         /// Creates a new instance of the GPU memory manager.
         /// </summary>
-        public MemoryManager()
+        public MemoryManager(GpuContext context)
         {
+            _context = context;
             _pageTable = new ulong[PtLvl0Size][];
         }
 
+        /// <summary>
+        /// Reads data from GPU mapped memory.
+        /// </summary>
+        /// <typeparam name="T">Type of the data</typeparam>
+        /// <param name="gpuVa">GPU virtual address where the data is located</param>
+        /// <returns>The data at the specified memory location</returns>
+        public T Read<T>(ulong gpuVa) where T : unmanaged
+        {
+            ulong processVa = Translate(gpuVa);
+
+            return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, Unsafe.SizeOf<T>()))[0];
+        }
+
+        /// <summary>
+        /// Gets a read-only span of data from GPU mapped memory.
+        /// This reads as much data as possible, up to the specified maximum size.
+        /// </summary>
+        /// <param name="gpuVa">GPU virtual address where the data is located</param>
+        /// <param name="size">Size of the data</param>
+        /// <returns>The span of the data at the specified memory location</returns>
+        public ReadOnlySpan<byte> GetSpan(ulong gpuVa, int size)
+        {
+            ulong processVa = Translate(gpuVa);
+
+            return _context.PhysicalMemory.GetSpan(processVa, size);
+        }
+
+        /// <summary>
+        /// Gets a writable region from GPU mapped memory.
+        /// </summary>
+        /// <param name="address">Start address of the range</param>
+        /// <param name="size">Size in bytes to be range</param>
+        /// <returns>A writable region with the data at the specified memory location</returns>
+        public WritableRegion GetWritableRegion(ulong gpuVa, int size)
+        {
+            ulong processVa = Translate(gpuVa);
+
+            return _context.PhysicalMemory.GetWritableRegion(processVa, size);
+        }
+
+        /// <summary>
+        /// Writes data to GPU mapped memory.
+        /// </summary>
+        /// <param name="gpuVa">GPU virtual address to write the data into</param>
+        /// <param name="data">The data to be written</param>
+        public void Write(ulong gpuVa, ReadOnlySpan<byte> data)
+        {
+            ulong processVa = Translate(gpuVa);
+
+            _context.PhysicalMemory.Write(processVa, data);
+        }
+
         /// <summary>
         /// Maps a given range of pages to the specified CPU virtual address.
         /// </summary>
-- 
cgit v1.2.3-70-g09d2