diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-02-08 04:48:09 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-02-08 08:48:09 +0100 |
commit | 96cf242bcf168b9f9e6a1e27200529466217f396 (patch) | |
tree | 01cb6f4aff69aa4019ff613af83e88e8cd124813 /Ryujinx.Graphics.Gpu/Image/TexturePool.cs | |
parent | 59755818ef79f494d87c4e9d2b8372b54b38cb9d (diff) |
Handle mismatching texture size with copy dependencies (#4364)1.1.605
* Handle mismatching texture size with copy dependencies
* Create copy and render textures with the minimum possible size
* Only align width for comparisons, assume that height is always exact
* Fix IsExactMatch size check
* Allow sampler and copy textures to match textures with larger width
* Delete texture ChangeSize related code
* Move AdjustSize to TextureInfo and give it a better name, adjust usages
* Fix GetMinimumWidthInGob when minimumWidth > width
* Only update render targets that are actually cleared for clear
Avoids creating textures with incorrect sizes
* Delete UpdateRenderTargetState method that is not needed anymore
Clears now only ever sets the render targets that will be cleared rather than all of them
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TexturePool.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TexturePool.cs | 17 |
1 files changed, 1 insertions, 16 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs index fc99fc99..0348ca01 100644 --- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs +++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs @@ -77,22 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Image } else { - if (texture.ChangedSize) - { - // Texture changed size at one point - it may be a different size than the sampler expects. - // This can be triggered when the size is changed by a size hint on copy or draw, but the texture has been sampled before. - - int baseLevel = descriptor.UnpackBaseLevel(); - int width = Math.Max(1, descriptor.UnpackWidth() >> baseLevel); - int height = Math.Max(1, descriptor.UnpackHeight() >> baseLevel); - - if (texture.Info.Width != width || texture.Info.Height != height) - { - texture.ChangeSize(width, height, texture.Info.DepthOrLayers); - } - } - - // Memory is automatically synchronized on texture creation. + // On the path above (texture not yet in the pool), memory is automatically synchronized on texture creation. texture.SynchronizeMemory(); } |