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authorgdkchan <gab.dark.100@gmail.com>2021-11-10 15:37:49 -0300
committerGitHub <noreply@github.com>2021-11-10 15:37:49 -0300
commit611bec6e44effa90554c95ed1fe4dd4812893947 (patch)
tree679e67c1253f88c3ceef9a98a6109ebede39e352 /Ryujinx.Graphics.Gpu/Image/TextureManager.cs
parentbc00a251dd14f7cce4023a42bb76d23165755006 (diff)
Implement DrawTexture functionality (#2747)
* Implement DrawTexture functionality * Non-NVIDIA support * Disable some features that should not affect draw texture (slow path) * Remove space from shader source * Match 2D engine names * Fix resolution scale and add missing XML docs * Disable transform feedback for draw texture fallback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index a6373872..70cb57d0 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -309,6 +309,16 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Gets a texture and a sampler from their respective pools from a texture ID and a sampler ID.
+ /// </summary>
+ /// <param name="textureId">ID of the texture</param>
+ /// <param name="samplerId">ID of the sampler</param>
+ public (Texture, Sampler) GetGraphicsTextureAndSampler(int textureId, int samplerId)
+ {
+ return _gpBindingsManager.GetTextureAndSampler(textureId, samplerId);
+ }
+
+ /// <summary>
/// Commits bindings on the compute pipeline.
/// </summary>
public void CommitComputeBindings()